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(2 edits)

The visuals for this are absolutely spot on. The glossyness, the layering, it is very evocative.

The gameplay itself is fun, but I found myself struggling with the perspective. The instructions are a bit misleading in that you are told to click and drag, but the cubes don't work like that at all. This made it take a while for me to figure out the cubes. Catching the circles that are bouncing all over the place was fun once or twice, but I had to give up once you threw four of them at me.

Regarding the lag, I think Cronos Games is referring to the choppy movement of the spheres when you're dragging them.

Overall a fun package. A visually stimulating and unique game.

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Some copy/paste reply included: I definitely spent way more time on the look/feel/sound than on the gameplay. I always fall into that trap. For the perspective issue: Yeah that's fair; I too felt like this was bordering on a rage game instead of a cozy game based on that. 

Yes, I wanted to make the cube bois be a slingshot-like drag mechanic but ran out of time, so those break the rules I set, unfortunately.

Catching the spheres are easier when you use the triangles to bring up the protective walls, but if you never click the triangles, you'll never know that's what they do. It would have also been good to have the click collider larger on the spheres because it is just too hard to click right on them.

Thanks for the feedback! 

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That's not really a trap! As long as you could work on what you wanted then you had a succesful game jam :)

I'd also like to say it definitely was still cozy! That's why I kept playing. Some of the interactions were a bit frustrating but still satisfying to do. I was simply enjoying the vibes of the sound, music and visuals along the way.

(+1)

Thanks to your valuable feedback, I've made a Post-Jam fixes version that fixes a few of the most common issues. Nothing major, no new features, all updates are noted on the first screen. You can play it here (press F11 to go fullscreen in your browser):

https://beard.games/axa/

(+1)

The UI indicator on the cubes is great! Nice job. The lighting change makes it much easier to drop everything in the right position.

I'd like to clarify that there were no performance issues before, although I'm sure some people can run the game more smoothly with post processing turned off. It's just the spheres moving choppily when dragging them. I think it's something to do with the way the physics system interacts with how you are setting the position of the sphere to the mouse position. Hard to say! You should be able to find some tutorials on how to smoothly drag physics object using the mouse.

Gotcha, nice clarification. I haven't been able to reproduce the drag lag yet. I think GPT4 probably helped me write that method, lol.

I'm just playing it safe with the WebGL version by turning off Post Processing, and it didn't hurt the aesthetic too much. For some reason I did really like the film grain effect though, so I hope enough people get to see that.