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Day 10

Today I found a bug. I used the system event "every x second" to count the time to dispatch lowering the seed level action. I was not aware that is tied to game global time not layout/level time. As a result on level 2 the food was eaten just after the level started. To fix this I set a timer that counts that time on my seed object. And since I was changing things around the feeder and seed meter, I decided to do proper sprite. For the seeds, I used a background tile element from Construct that repeats one tile of background on an element of any size. This is how it looks: