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I like the idea of a big mystery being somehow hidden in the dark depths of the ocean. Perhaps the player can search for belongings or notes left behind by lost divers. [Sidenote: I really like the angler someone made for day6; he is so scary and gloomy. I would love to include things like giant deep-sea creatures in the game.] I'm not sure if it could ever be turned into a game with 5-hour general content, but maybe if players could find different collectibles or lore-pieces, it could extend the gameplay. In terms of gameplay mechanics, I could imagine the player gradually acquiring more tools or abilities as they progress in the game to keep it entertaining. This could range from simple oxygen upgrades to sonar/echo scanning,a map system, and perhaps flares or other glowing items that could distract the monster(s) for a while to allow you to pass by them. These kinds of things. I honestly don't know what the goal of the levels or this game would be yet. I would love to keep working on it though ^^

Nice ideas. Yeah, I'd also like to keep working on it. I don't have a ton of time to dedicate to the project because of Haunt but I'd still like to be involved with discussing the gameplay direction, and I could also compose some music for the game. I could maybe get more involved as my schedule clears up but I really want to actually finish Haunt so I don't want to create too much distraction.