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Schrodinger's bug report:

A lot of weird bugs are caused by the arm upgrade. If you're having trouble with esoteric collision glitches, try turning it off.

ill try and figure it out soon, i dont know if im going to post a build today but ill put it on my checklist and let you know when i do

what issues are you experiencing? after playing with it awhile i havent seen anything glitchy with the arms so far, which gives me the impression its probably something weirdly specific. anyway sorry about problems but hopefully can pinpoint it soon

It usually happens with the higher levels.

* Certain area transitions bug out with the arms equipped.

* The extended arms can "grab" conveyor belts and take you with them.

ill try and post another build before the nights out- i managed to fix the first, the player isn't effected by the conveyor belt now, i don't know how i forgot about it but you're not supposed to stick to it, it's only because i'm using a physics-enabled player now.. there's a lot of things in this game i added years ago and just forgot about or only now realize don't play nice with newer things i've added since, so uh sorry about that!!

as far as the area transitions, is it only ones with teleporters? like the UFO or Pit or stuff? if so its probably just cuz the arms makes your characters trigger collider bigger, so the distance you spawn works fine if it's a normal size but not if you are already touching the teleport- if not i'll have to take a closer look, but i'll try to solve for the first part at least.

i went ahead and uploaded new builds, let me know if either of these are still giving you trouble