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It's actually quite fun but just needs some touches on the movement and balancing.

For the movement, one thing is I think you should be able to come to a full stop as soon as you stop giving any input. Also, the speed of the cat and the animation doesn't really match it would be nice for the animation to actually feel like you're walking and not sliding you know?

The objects you can knock over are a good addition and would be nice to have more ways to crowd control like stun or slow the mice down by doing some cat things on the level.

Thanks for the feedback! This was the main comment I had in my head when updating the movement, and now the web version should be changed so that you stop much faster when releasing the button. It isn't instant, and it also decelerates slower in the air, since I thought that felt best. If you play the game again please let me know what you think of the new movement!

It definitely feels better. one more thing I noticed is maybe the mice should only damage when they hit you horizontally and when you land on them vertically you kill/stun them? or at least you don't take damage