That's actually a good idea, I'm just stuck on how it'd look so it matches the aesthetic of the game, do you have anything in mind?
hesamzkr
Creator of
Recent community posts
Wow, the game is actually incredibly fun I forgot I'm playing to rate I just kept on playing :)
The art looks really good but often I'd find myself lost in the map and having to look for where I am, it does add to the chaoticness of it which I enjoyed a lot.
The audio and menu are very well done it feels professional and clean.
One thing I thought would be good is maybe if the map would be bigger and you can move around it with walls and etc. because after a while being in the same square got repetitive for me. Besides that really well done and good luck.
Top-notch music and pretty good art, one thing that would add a lot is as long as I'm holding the mouse the player should follow the current mouse location instead of having to click it again, it made moving a bit of a hassle and the pauses weren't nice. Maybe even moving with keyboard is nice since you only move in two directions anyway. Besides that the game is well done
One main thing for me was not being able to start the level with just a left click. it slows you down and having to reach for the keyboard is annoying. Of course, the graphics are a weak point right now but besides that, I think the game could benefit from some additional features although you've made a lot of variety in the levels with the simple features, and it doesn't really get repetitive.
I like the idea of changing columns it does add a dimension to the game!
I think the visibility is hard since the bird is massive and you really have to guess where the gap is that you can enter. Maybe moving the camera a bit back or reducing the bird's size would help? or maybe even some sort of transparent thing or outlining the pipes even though the bird so you see where they
Also, it'd be nice to move around with AD as well as arrows.
Besides those the gameplay, sound, and art are quite nice.
I saw the thumbnail and from one stealth game dev to another I knew I had to play it.
I'm not sure if it's intended or not but most of the time I can get caught and just outrun the guards which doesn't make them very scary. I think you should be able to outrun them if you do some good corner strategies and delay them behind walls and doors. but that's just a balancing issue besides that the gameplay is good maybe some more ways to distract the enemies or harder ways like throwing something etc.
Good job on the level design. it got increasingly harder with more features added, maybe add a minimap for bigger levels, especially the ones with the portal are quite confusing in the beginning.
It's actually quite fun but just needs some touches on the movement and balancing.
For the movement, one thing is I think you should be able to come to a full stop as soon as you stop giving any input. Also, the speed of the cat and the animation doesn't really match it would be nice for the animation to actually feel like you're walking and not sliding you know?
The objects you can knock over are a good addition and would be nice to have more ways to crowd control like stun or slow the mice down by doing some cat things on the level.