That game is super cool! Limitation is well executed too. Did you use minmax to make the rats move? pretty nice game. Would make for a great release on steam with a tiny bit more content!
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Ah, it seems that I used something a bit similar but I didn't know it. I invented system like this: in every turn, every "interesting" tile is given a numerical value. Then for each rat there is created a personal value - the general one divided by distance. Then the most valuable of all personal moves is chosen, if it is available from the pathfinding perspective. Previous and next moves have no influence.