Sadly, the zoom sometimes happened (it shouldn't work like that) though I tried to fix it, I just ran out of time. Again, for some reason it only happened in the browser version as far as I know.
Vaeril
Creator of
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Thanks for playing and reviewing! Loved that you tried another time :D
For anyone else interested: resources are for trading and purchasing new catamarans and villages. You can gather them on islands with resources, collect from your villages or trade with neutral villages.
But I probably should fix some bugs regarding pirates...
Ah, it seems that I used something a bit similar but I didn't know it. I invented system like this: in every turn, every "interesting" tile is given a numerical value. Then for each rat there is created a personal value - the general one divided by distance. Then the most valuable of all personal moves is chosen, if it is available from the pathfinding perspective. Previous and next moves have no influence.
In every turn, select a rat and move with it. You can open chests, collect items, or kill enemy rats. If you move to a tile with an enemy on it, you kill it. If you collect an item, you can use it (throw), move with it or drop it to different tile. Your goal is to kill all enemy rats in every level.
As for applications in company's office: if you saved any paper in previous level, you can make them. The more you demand, the bigger the chance to be rejected.
Thanks! My idea was that it is necessary to move on land, not only in water, but because otters are mainly water animals, player's character is more vulnerable on the land. So the two spheres (dimensions - water and land ;)) are clearly distinguished by the danger and abilities. I plan to make sth bigger out of this game, working on it currently.
Thank you, I agree that the wolves' speed/game speed/size of the map should be more balanced. In the last update, I changed the overall difficulty and tried to compensate for it with levels, but I probably made it faar too difficult. You have to get used to the mechanics and "rhythm" of the game to finish it. Yet, thanks for playing and trying despite the difficulty!
This is a good and very original game. The one problem is that it does not explain anything, so sometimes I was clicking randomly because I wasn't sure what's going on. I would suggest to add some on-screen text in the beginning, when you choose cards (and how that choice works), and afterwards, display the action of the selected card in one place instead of many smaller texts when you hover a card. But all in all - no bugs found, and I would like to play some upgraded/expanded version definitely.
Nice game. I believe something more was meant to exist (this empty place in movement tiles...) but it's fun already. Only one or two levels became boring, when you had to place dozens of tiles to reach the goal. Also more actions would be nice, and better usage of the limitation - I think it is no real limitation, because the simplest successful paths will be always under 10 seconds
Really fun game. I cannot assess how much work it was, but it certainly works, is fun and fast to play. One thing that could have been better is the enemies' behaviour - maybe instead of flying into the player they would circle him? But this would make the game harder at the same time, so it needs to be thought over.