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(+1)

the artstyle is great here! i’m not so much a fan of the slow, heavy, uncancelable attack, but i can see that being a design choice. the second boss is by far the hardest tho because of it, as if you are close enough to deal damage then you can start an attack before they have indicated anything, and then find the indication and your inevitable death coming before you’ve finished your attack. the player needs time to react! the final boss was super cheesable, by just standing atop the little guys where nothing can touch you

(+1)

Thank you so much for giving such detailed feedback! The heavy uncancelable attack kind of appeared as we worked on it, but I should’ve given that more thought. Yeah, I really should have given the second boos more thought too. I though that dashing to that boss might solve the issue but it appears not. Also that is hilarious what you did there with he third. Great job outsmarting the game. Playing it after reading this I realized you can even get the minions to attack the boss with you! Oops. Well, I guess it adds strategy? Again, thank you for all of his feedback and pointing that all out. We will definitely keep that in mind and fix those issues if we continue to develop it. Thanks for playing!