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Zaleyact

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A member registered Nov 12, 2021 · View creator page →

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Thanks mate. This cheered up my day just by reading this. You seem like a really fun Dev and I bet your games will reflect that :)

The screen shake and player feedback was awesome and made the game fun to play! The way the enemies crashed into planets and each other made me think of bugs being zapped. It made it fun to play. The way you made it so the player has to crash into the UI to activate it was also a really fun idea. Sometimes I would run into an enemy before I felt like I had time to react, especially if it came head on. Other then that it was great. Good job!

Really good. The story is so well written. I feel like I should be able to move a little quicker through dialog but I can see that being a design choice. This game is one of those games that make me stop and think. Really well done. Good work!

We will definitely do a lot of work on the attack system if we come back to this project. Thank you so much for the feedback. It definitely gives us some direction for what to do with our attack system. We did hope that the instant dash attack that has a cool-down would be enough but that didn’t seem to work.

This is absolutely hilarious. I do feel like all of the ones to reject were too close together but other then that this was really good. I liked seeing all of the weird animals that were created. Great job!

This is really fun! It was fun to try and line up enemies for the ranged attack or clump them together for the melee attack. Really good.

Thank you for playing!

Thank you for your feedback. We have gotten a lot of feedback about player feedback (No pun intended) so you’re not alone. We will defiantly add more if we come back. Thanks for playing and telling us your thoughts

Thank you so much for giving such detailed feedback! The heavy uncancelable attack kind of appeared as we worked on it, but I should’ve given that more thought. Yeah, I really should have given the second boos more thought too. I though that dashing to that boss might solve the issue but it appears not. Also that is hilarious what you did there with he third. Great job outsmarting the game. Playing it after reading this I realized you can even get the minions to attack the boss with you! Oops. Well, I guess it adds strategy? Again, thank you for all of his feedback and pointing that all out. We will definitely keep that in mind and fix those issues if we continue to develop it. Thanks for playing!

That is an nice mix of theme and limitation. You did so much for 7 days. Great job

This is a really good game! The limitation use was amazing! I like how one side is more chill and the red side is red and fiery. It really sets the mood of the two sides. Great job. I do think the boss was a little too difficult and I’m not sure how you win except wait it out. I kept checking to see if the red side could somehow come over during the boss fight.

Good job! This is a hilarious game and I love how you made a bunch of popups so you can keep replaying it and see different ones.

Yeah, I think the green pegs really mess with your mind. I should’ve made a timer. Thank you for your feedback! Thanks

Hey, sorry 1 year later I know, but thank you for your feedback. As a developer I know how to do the levels an I often miss what the player deals with. The idea was that it would be like an old flash game where you had to try really hard to finish all the levels and it was more about score but yeah it was still way to hard. Also, the stops being unsatisfying, that is great feedback. Thank you so much! I will look into that if I come back to this!

Thank you!

So cute! Love it. Fun and addicting. Good job

This is interesting. I didn’t get very far but once I started to understand it was quite nice. Good job

Good game. Reminds me of FancyPants Adventures. I got a little frustrated at the random spike pits that I couldn’t see though. It’s a fun platformer. Great use of limitation

This is incredible. Really good. The movement was a little slow for me. However, everything else was really good. The story is amazing. The game really has an ominous mood and the whole feel of the game is wonderful. So much content too for a week too! Great job

Wow! This is an incredible game you guys have made in such little time! It really pulls you in with the story and the use of the limitation is beautiful. The art and presentation is wonderful. Love it. Well done

Really Good! It’s fun and gets you hooked. It’s fun to try and close all the windows in time. The days were quite long though, I would’ve liked it a little more difficult. The time plant was very creative. Such a good game! Well done!

Thank you! Yeah, the difficulty curve is a bit off. Thanks for playing!

Yes agreed, thank you for your feedback. We wanted to add a shaking effect when the bosses were hurt but we ran out of time. We will definitely look into adding a lot more feedback, especially to the mini-enemies if we continue to develop the game! Thank you for pointing that out! Yeah, our artists, nyranami and drakonzx, are great.

Thank you so much! I’m glad you enjoyed it

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Yep nyranami and drakonzx, made some beautiful stuff! Thank you for the feedback, I do believe the difficulty curve is a bit much. To be honest, I’m not used to soulslikes either so to help create this was definitely interesting and quite fun. I had to scrap a bunch of stuff because I thought it fit what we were doing but it turned out it didn’t. But if I didn’t scrap it would not have turned out like this so I’m very happy about it.

Oh cool! Yay! I won then! Yeah, I’m one to kind of skim through instructions and try to use critical thinking (which rarely goes well haha) so if you mentioned it that it totally on me. That would be my fault

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Yeah, i did! The farmer that followed me around? Yeah, great work there too. However, I think I got a “thanks for playing screen” before I got all the barns so either I’m really bad and I failed or that’s a bug. However, what I did play was really fun and interesting. Good job!!

Thank you, I’m glad you like the polish. Thank you for the feedback! I will definitely keep that in mind moving forward in my Game Dev journey. I agree, it would be easier to reach now that I think about it.

The limitation use was great! It was enjoyable to run around getting the snakes to do what they are supposed to. The added timer to get back to the coop was also a great touch to spice things up. Great game here!

Thank you for your kind words. Yeah our artists, nyranami and drakonzx, are amazing! I hope you enjoyed!

Yeah, me too. Our artists, nyranami and drakonzx are really good! Thanks for playing!

I’m so glad you enjoyed our game! Thanks for playing! :)

This is fun, aside from the already mentioned difficulty issues, I think this is a great game and how each boss used a different program for their attacks is creative. How the min-octopi are painted is brilliant. The giving up buttons is also a interesting and hilarious touch. Makes me think all games need one at some point. Although the one on the menu it was hard to tell what it did until I noticed the music stopped so the game must have stopped.

This is so fun!! The simple use animations makes it so fun to play too. Good job on doing that. This is really an incredible game to play and watch

It’s a great concept. The art is so pretty! I got a little stuck because my birds would reset if only one made it to the flag. Good job!

Quite fun. It’s an interesting concept and it is fun to figure out. I had many moments of “Oh no! Because I moves there not I can’t push that thing.” Very fun. I struggled with the controls as I kept thinking that w was up and to move left and up I would press a. Other then that, great job.

Hi! We desperately need a composer. If you can whip something up please DM me on Discord as zaleyact

Cool! Do you program in C#? Do you have a Discord account?