Thanks mate. This cheered up my day just by reading this. You seem like a really fun Dev and I bet your games will reflect that :)
Zaleyact
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The screen shake and player feedback was awesome and made the game fun to play! The way the enemies crashed into planets and each other made me think of bugs being zapped. It made it fun to play. The way you made it so the player has to crash into the UI to activate it was also a really fun idea. Sometimes I would run into an enemy before I felt like I had time to react, especially if it came head on. Other then that it was great. Good job!
We will definitely do a lot of work on the attack system if we come back to this project. Thank you so much for the feedback. It definitely gives us some direction for what to do with our attack system. We did hope that the instant dash attack that has a cool-down would be enough but that didn’t seem to work.
Thank you so much for giving such detailed feedback! The heavy uncancelable attack kind of appeared as we worked on it, but I should’ve given that more thought. Yeah, I really should have given the second boos more thought too. I though that dashing to that boss might solve the issue but it appears not. Also that is hilarious what you did there with he third. Great job outsmarting the game. Playing it after reading this I realized you can even get the minions to attack the boss with you! Oops. Well, I guess it adds strategy? Again, thank you for all of his feedback and pointing that all out. We will definitely keep that in mind and fix those issues if we continue to develop it. Thanks for playing!
This is a really good game! The limitation use was amazing! I like how one side is more chill and the red side is red and fiery. It really sets the mood of the two sides. Great job. I do think the boss was a little too difficult and I’m not sure how you win except wait it out. I kept checking to see if the red side could somehow come over during the boss fight.
Hey, sorry 1 year later I know, but thank you for your feedback. As a developer I know how to do the levels an I often miss what the player deals with. The idea was that it would be like an old flash game where you had to try really hard to finish all the levels and it was more about score but yeah it was still way to hard. Also, the stops being unsatisfying, that is great feedback. Thank you so much! I will look into that if I come back to this!
Yes agreed, thank you for your feedback. We wanted to add a shaking effect when the bosses were hurt but we ran out of time. We will definitely look into adding a lot more feedback, especially to the mini-enemies if we continue to develop the game! Thank you for pointing that out! Yeah, our artists, nyranami and drakonzx, are great.
Yep nyranami and drakonzx, made some beautiful stuff! Thank you for the feedback, I do believe the difficulty curve is a bit much. To be honest, I’m not used to soulslikes either so to help create this was definitely interesting and quite fun. I had to scrap a bunch of stuff because I thought it fit what we were doing but it turned out it didn’t. But if I didn’t scrap it would not have turned out like this so I’m very happy about it.
This is fun, aside from the already mentioned difficulty issues, I think this is a great game and how each boss used a different program for their attacks is creative. How the min-octopi are painted is brilliant. The giving up buttons is also a interesting and hilarious touch. Makes me think all games need one at some point. Although the one on the menu it was hard to tell what it did until I noticed the music stopped so the game must have stopped.