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(+1)

The movement feels too quick and the sword attack's range is too short, which makes the game difficult. Also, all the MP at level 1 is only enough for two shots of magic attack, and the magic attack is looking weak and not worth using. 

And I recommend building a monster health pool UI or a pop-up damage number UI, so that players know how much damage they are doing. Maybe we can have some dialogue or story to explain what is going on here, as our theme was a villain RPG.

Overall, the system logic works pretty well and the art looks good. The transformation from one map to another is nice. The music sounds cool and fun.

Thanks for the feed back :)

About the magic been quite low and weak at the beginning was a deliberate choice because the original intent of the game is that the magical attacks are from the relics that you will collect during the game, but since we already start with all of them indeed it dosent make a lot of sense by itself.
About enemy health, i was planning to add a pop up damage number, but due the lack of time it was one of many mechanics that was not included :/

About dialog, its another feature thats not included but was always in the plan. on each one of the caves in the game you would have an oracle statue, these statues would tell a bit of lore, as well how aquire the 4 relics  and how you could use their powers to overcome obstacles.