I would love to know the history of the development of managing 10 people wow
Quite an interesting game you have here
Love the character design, looks like a blend of Terminator with an African girl
The animations were ok
LOVED the music (all 3 of them)
A lot of things felt off to me, and I would try my best to provide constructive criticism :
- The UI would be good but was stretched and wasn't implemented correctly
- Platforming controls would have been more responsive (research better platformer techniques like Coyote Time, Jump buffer etc)
- The background looked cool but wasn't implemented correctly
- Getting a new gun changed the bullet graphic but doesn't change anything to gameplay (most games that feature a gun, your pistol performs differently from your machine gun to change your gameplay style)
- No win-or-lose state (if I fall infinitely if I miss a jump)
Nitpicks:
- Arrow buttons are a bit too wide from each other
- I can't jump and shoot at the same time
- why is the game over 100mb