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Can you show an example? This kind of sounds like an effect or using lower resolution with nearest and no filtering.

Around the 9 min mark, basically the polygons jus going crazy with snapping. Unity has a shader for this and some examples on the page.

https://github.com/dsoft20/psx_retroshader

Ah, I see. We can't change the vertex shader, but we could play with vertex values on the CPU. So would take some CPU perf to do it, I'll take a look. Adding to the list for later.