The look and feel is great! The way humans expand, though logical and *very* thematically accurate, feels quite punishing when you don't get the right pieces to block their advances, especially when the forests get turned against you. Also there are cases where you can completely block the humans' advance and end up having to play by yourself and just fill the remaining spaces on the board with no pushback. I feel like there's a lot of room for growth (heh) in the puzzles, and the concept is great so I hope you keep working on it :D
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Thanks!
Personally, I kinda like those times when you manage to fully contain the humans, and are left to fill the remaining tiles by yourself. For me, on that moment the game kinda turns into a "sandbox" in which I can focus on creating an aesthetically pleasing map. Though I don't know if that side-feature will be appreciated by all types of players.
Perhaps, I could offer the option to skip that process for players that don't really care about that, and are only in it for the puzzle/strategy aspect of it.
What do you think?
I think giving the option to skip it is a great idea! I do get the fun of filling the map in an aesthetically pleasing manner, but since you're only given set options to do so it ended up feeling (for me) more like a chore than expression, like being forced to put a mountain / forest / river *somewhere* instead of where I would have liked to put one in a more visual sense.
Maybe a nice middle ground would be to have the skip option and make it quickly autofill the map before ending the level, similar to how the humans build on their turn, so that all players can have the satisfaction of seeing the remaining spaces covered by nature?