Thank you for the feedback! Much appreciated.
For this game, the 3d spatial audio is particularly fun :) listening for enemies that are behind you or to your side can be important. Enemies actually can land on you or inside the castle, but I chose to make that difficult to do and they always bounce out. Mainly because I was being lazy and that added several factors that were hard to manage. Though, I do like your thought about it adding another layer of difficulty to how you throw enemies.
I agree about the video. Adding some decent game content was pretty easy, but it does lack flavor. When I have time, I will try to learn how to add more interest between the gameplay content.
Thanks again!