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(2 edits) (+1)

Playing your game was so much fun!

Took some general notes:

  • Game scales correctly in fullscreen mode - nice!
  • The intro is great and so is the tutorial!  Mechanic is fully explained  with 3 facts - and the background story is just great.
  • Repeating the "Press E to try..." text after Level 1 feels repetitive. But I like the escape from the fridge in the beginning of each level a lot! Smashing E until the door bursts open - so satisfying! It's like the hero is entering  the scene by bursting through the door :-D
  • Yeah, it's all very well done and carefully crafted. Almost perfect.

Oh I just saw in your update notes that  character can hide in crates and can push them. I  was missing this one completely. So finally a chance for a suggestion :-) Maybe put an arrow or something even more expressive over the first crate in game. Just to signal "there is something special with this crates". Or - if possible - introduce it  more subtle, by building a level where players have to stumble over these mechanics.

And the game logo doesn't reflect the quality of your game in my oppinion. All the other art is so well done, maybe there is a chance to incorporate the low-poly assets also in the logo to let  your game shine even more?

That's it , I think. Thanks for your entry. Enjoyed  it a lot!

(+1)

I definitely agree the box should be introduced in a much better way and incorporated into the gameplay. right now we added it last minute so there wasn't much time to make it intuitive to the levels. The logo we will improve too I agree it doesn't say much about the game, thanks for the input.