Cool idea but flawed. My first 2 rounds I didn't have any of the items I picked up and just won with ants, mosquitoes, leaves and twigs, then on the third round Eon got 3 bows in a row and took me out, and then on the 4th round I got softlocked with Eon repeatedly using dynamite to blow up my pile of sand, but then we would each get out sand and dynamite back every round. I like your influences--the artstyle is very Obra Dinn, the card game is like a simplified Inscryption/Sacrifices Must Be Made, and the resource gathering at the beginning reminds me of that 60 Seconds game. The movement during the gathering section is too floaty and imprecise for how short a time you have, and the card game itself feels more luck based than anything. Also it's a bit weird that inanimate objects have attack values, like how is a leaf attacking? I see a lot of potential with this game, just needs more expansion and developing its own identity. Good job on what's here, though.
Viewing post in When Summer Falls jam comments
Hey, thanks for playing and for giving me feedback! I'm sorry the RNG wasn't on your side, usually it's pretty fair. Also, I gotta make sure to prevent the dynamite problem from occurring again, but didn't have time during the jam unfortunately.
As for the inanimate objects, it's on purpose! There's lore behind it that I didn't get to fully implement. Basically, because you're ship crashed, you are on a tiny island with this character, Eon. You play a "card" game, but obviously there are no real cards, so you use whatever you have on this island.
I'm looking to make this more clear in the future :D