Short prototype with top down controller, dialogues, combat, quest systems... and a lots of work put into the environement. Did you sleep during the jam :D? Quite an impressive amount of content (and I'm not even talking about the time require to integrate all the assets!)
The dialogue are also well written and the mood and characters are belivable.
It feels like you put a lot of thinking into the combat system, but the lack of polish make it feels a flat unfortunately. I hope you will refine it! Didn't find a good use case for the dodge, but after reading your answer below I did launch the game again to try to make some combo and effectively sometimes it feels good, before realising you have a limited number of throwing knifes ^^' - btw, the black text color showing your resources are not visible when the UI is outside the wall of the dungeons.
I can't give you much Graphics points as you didn't make any of the assets, but I recognize your great world building skill too.
Great entry overall even if I would have like to get more story and lore through notes in the environment or dungeon for instance. You have a good base to expand on!