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Thank you for all the helpful feedback!

Yeah, I definitely am going to focus on fine-tuning gameplay mechanics in future projects. I kind of just implemented the combat abilities and then moved on to the rest of the features.

I also realised, cause my expertise is programming, I made everything scalable. Not the best thing when I had time to only make one questline. xD

That's great to hear about the dialogue/story, as I find that aspect of making adventure games really enjoyable.

Thank you for playing!

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Haha yeah I understand the focus on scalability and reusability. I've also been fighting against my inner will to refactor half the code everyday I worked on the project xD

For the dialogue/story, did you make a custom implementation or did you use an existing library? We did use Ink and were blown away by it's potential once integrated into our framework, it might interest you!