Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

To be honest, I went into this with low expectations since the premise isn't really anything that sounds too impressive or particularly creative.

HOWEVER, I was pleasantly surprised when I discovered myself having fun with it.

I must praise the use of the first level controlling the snake, since it serves as a good tutorial level to get the basic movement down. It's a good tutorial level because it feels invisible. And that right there is good design.

The game overall is challenging, but has an adequate balance in my opinion. The apples are really useful as a difficulty modulator, since if you find yourself having too much trouble on a level, you can make use of those to give you a bit of an edge to make manageable.

Saving other mice serves as an excellent incentive to push players into tricky situations. And making them optional means that the player can avoid that optional objective if it proves too much for them.

It might be case that the premise isn't something too awe inspiring, but execution of the idea is superb. As long as a prototype goes, this is a good one.

All of that said, the aesthetics could use some love, and the sound kinda gets annoying after a while.

But besides that, it is a pretty solid entry.

(+1)

Happy to hear that we surpassed your expectations and that you had fun!

The first snake level was debated whether it should be included or not so your feedback on this level was helpful thanks!

It's great that you were able to grasp the difficulty balance with the apples and mice it's something we wanted to do since the previous games/version had a lot of feedback about the single difficulty of the game.

The art and sound is definitely our weakest area and something we need to improve on.

Thanks for the feedback it addressed many things we wanted to hear about :)