Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Your feedback is gold! The zooming feature was in my head at one point, I have to check my list if I noted it already, just to make sure it doesn't get lost.

In which browser you are playing? Chrome might be your best choice performance-wise. On my MS Surface I can see my browsers fighting with all the transitions. Is this also so moment (when Cards "spawn", zoom and resort) where it gets hairy on your machine? Tbh, I think packing it won't change performance so much in my case - game code is all based on the native browser tech stack, so running it in a browser is already the best option you have. But maybe I can offer a version where I leave out all the CPU-intensive transitions - so cards would "just" appear without flying around. It takes away some of the information (where does the Card come from) but would lower the performance impact significantly.

Thank you for your expressing all your impressions and ideas - it's all highly welcome!

(+1)

I run Opera GX. But I think the performance issues are a lot more on my end. The browser sometimes gets visual glitches even when rendering normal pages (I get white squares that hide sections of the screen). It isn't related to your game, it's just something I have to deal with from time to time. 

I also tend to run like a million open tabs at the same time, so perhaps that has to do with the visual glitches (maybe the browser runs out of memory or something).

That's why I'm thinking of running it on Edge, as a single tab, so that all of my machine's resources can be focused on that.