Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

It's like Mission Impossible but Cyberpunk. In simpler terms, very epic. I find the little clicky percussive sounds in the second track to symbolize the lack of time pretty well.

(+1)

I tried to get the percussion to play the role of time ticking (and the time running out fast), so I am glad You picked that up :)

Thanks for listening and commenting!