Welp like i said you got a LOT planned XD but cool that you managed to get so much done.
I know the feel about some features especially when you have to deal with engine specific quirks, i know i’ve had encountered a few when working on my entry, even lately on a recent update :p
But luckilly since you’re on Unity you’ve probably got a lot of resources for help since the engine’s been around for a while.
Haha :D well i just threw that out there cause you already have a mutator system in place so why not have some humorous ones in the mix, kinda like what they did on some old games with the “joke” codes like big headed models etc…
The one i tried still had cubes mostly green or yellow so it was hard to determine what powerups were which.For model changes the ones you screened here seem fine but it’s gonna be a tough balancing act, cause it would be cool to have some that fit the mech theme for sure, but i’d say since the game is from a topdown perspective with the camera quite far above it could be good to have these simple stylized ones for readability, but just your game your decision XD i’d say if you get different feedback from more people this could let you decide better.
I saw the upgrades section in the menu but had zero points so i couldn’t see what it was all about. I think i clocked up something like a 15 min survival session but the xp progression got a bit slow at that point cause the enemies were getting a bit tanky, but this could be eliviated once you add the temporary boosts like the xp one you mentionned in the log.
But yep your game’s getting there ^^ hope you get more feedback from people to help you with updates cause it’s allways better to have more opinions than one.
Keep up the good work and i wish you luck with your game !
edit : just saw it after posting this, but cool new cover art as well XD