I think right-click aim, left-click fire would make more sense too.
I wanted to at least add some type of particle effect or shader that enables when the arrow is on the floor or stuck in a wall to help with retrieving it.
I realized after submitting the game that having the crewmate behind the glass right after telling the player to find their crew was confusing. The trigger outside was at the very end of the trail with the bones. That should trigger the end of the game.
Overall, thank you for your feedback, it will help me improve upon this game going forward!