This was a nice experience! Although I will say that I ran into some visual bugs the first time I tried playing it - the menus and my character dot would disappear and only appear briefly when hovering over other interactible items. I was playing using the itch.io sandboxed app, in case that helps at all.
Most of my feedback mirrors what Jakub & Jay already posted, but I have a few other things to mention:
- I found it a bit difficult to select specific cards that were sorted on the right side of the pile, and it also felt pretty claustrophobic with all the cards visible at once, at least at the size they currently are. Have you considered adjusting the card layout so only one is maximized at once, with the rest shrunk down or pushed out of the way a bit? I think getting that UX just right will help a lot especially with the very packed areas of the game. You might even be able to do something completely different, like having miniaturized cards hovering above the objects they represent instead of all stacked in a pile.
- I'm not a huge fan of having a real time counter that ticks down while also having turn-based mechanics that eat up time from the same pool - I would prefer only going with one system or the other. I could see the gameplay becoming more strategic if it's all turn-based, or possibly more hectic/manic if it's all in real time. If you do narrow it down to just one system, I think you should really lean into it!
- A nice to have feature would be dynamic aspect ratio scaling; I played on an ultrawide monitor, and it would be really great to see more of the map or at least some simple decorations on the sides rather than darkness.
- I think it would be nice to have the option to run away from a battle (probably at a cost), or have some basic 'struggle' attack that kicks in when you're out of weapons, like in Pokemon. Early on, I didn't know what I was doing and died after only doing a bit of damage to a zombie, so I had to wait quite a while for my character to die while standing around doing nothing.
- Minor spelling error: I noticed on the game page that there is a section titled "Scounting, Rest & Sleep", but I assume it should be "Scouting".
Great job on this game!