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Overall had fun playing. Nice sound effects and I also liked the boss design. Reached level 9. The initial levels were easy (that is good to get to know how game works), diffuculty progression on later levels was also fine. I got stuck for a while on level 8 and got frustrated a little by having to repeat all of the level every time to get to the place I needed to practise. You could add some life refreshes somewhere on levels maybe, so player can take more than 3 hits on one try, or checkpoint in the middle of the level. But maybe I'm just bad at platforming :)

The whole game brings up Little Big Planet vibes. Maybe adding more interactable things like buttons, triggers or movable objects to enable logic riddles would make the game mechanics more interesting. Also a well animated character is important for platformer games. Walk animation make crab look like it is floating and breaking jump animation where needed would also make difference (When you jump and hit ceiling and fall to ground faster, the jump animation still playes while crab is already on ground).

I also found that the rotating platforms can get you at really high speed when jumping on them at the right moment. Maybe that is a good developement direction for some harder levels?

Good luck on further developement :)

Thank you for the thorough review I love to hear things that people are interested in from the players perspective.  I will start thinking about the rotating platforms idea for sure, I do think using those as a timed launch would be great for a challenge level or even as a way to reach a secret area or something (maybe even a power up to let the player take extra hits).  I have also considered checkpoints, or even an easy/hard mode where one has checkpoints but they can be removed for an extra challenge.  I love the interactable objects idea, logic and physics puzzles are always fun and it would add that variety.  

Animation updates are for sure on the list as well, I'm still trying to decide if I want to try and implement them in a way I'm familiar with (using the baked animations and just adjusting them until they match up with the game speed and things like that) or if I'm ready to start looking into unfamiliar territory with procedural animations.  I know I need to start getting familiar with those I'm just dragging my feet lol.  

Anyway thank you again for all the feedback, this has given me some new perspectives on the project that I think will really help.  Good luck with your games as well I'll make sure to check out your entry today!