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(+1)

The style is very nice, very fluid gameplay. Do spellbooks give any advantage, like stronger magic? Gets  a bit hectic very quickly, and not sure if the cast spells just stop the ghosts, but thumbs up!

(+1)

Thank you!

It’s like you could read my end-of-jam cut list. Spellbooks do nothing in 0.1 except increment score. They were meant to draw a random spell out of an array of possible spells. Some would make big explosions to hit lots of ghosts at once so you can clear rooms and some would kinda suck (like the one that made it to release) so you’d sprint to get the next book. 

Thanks for playing!