Cute character, plays well. I like the triple (or quadruple?) jump, sure could get some more content as always with jam games.
zondarg
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Nice, while I could not test the multiplayer part I do like the overall aesthetics and it runs really smooth. A bit more feedback if a target was hit would be nice, and then some progression in the gameplay. And some muted background ambience / music / ominous drones from machinery could help with immersion.
Ambivalent about this, on one side the game feels like a lot of work was put in it (much detail, intro sequence, overworld/elevator) but on the other it is missing stuff like indicators where to go, so its easy to miss something and lose interest in the game. I'd like to play this again with the planned quality of life enhancements later. :)
Early demo of a Godot project for OUYA JAM 2019.
You are member of the patrol unit watching over the Centauri Terraforming project site. There might be unanounced visitors.
Hardly playable yet, collisions are buggy, area to small, no enemies.. but it runs on OUYA :-)
In fact the collisions are so buggy I disabled damage and just output a "proximity alert". Feel free to fly wherever, but keep an eye on the fuel.
Sorry that this is not more fleshed out, but had very little time (besides my day work), on the other hand - this is made from scratch during the jam.
Acceleration with the shoulder buttons, fire with (O), move with left stick.
Hi, very good idea. I was trying to get the newer 3.1+x versions to work but despite offering GLES2 support they rely on the availability of GLES3 driver (libGLESv3.so). Out of the box the 2.14 works with OUYA, but the controllers joysticks do not work (buttons and joypad are mostly functional). After 2.14 minimum Android SDK was raised to 18 but OUYA is 16, and still requires signing with SHA-1 instead of SHA-256. (So probably the export templates will not work with newer 3.1+ builds without the changes you made to the export.cpp)
Edit: the left Joystick does work when reading the axes directly in 2.1.4 but throws errors in ADB Logcat.