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A jam submission

SpellboundView game page

Collect spellbooks while casting spells at enemies. Designed for OUYA.
Submitted by DESK INK (@bherdm) — 4 days, 18 hours before the deadline
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Spellbound's itch.io page

Results

CriteriaRankScore*Raw Score
Runs on OUYA#15.0005.000
Presentation#34.0004.000
Enjoyment#43.7503.750
Creativity#63.5003.500
Theme 10 years#91.2501.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

 Harry Potter vibes. 

Not much to it but Feels polished... Can become something very interesting. 

Developer

Thanks for playing and for the feedback! I have plans for expansion I couldn’t get to during the jam, but would love some fresh ideas if you have them. What would you do with a magic FPS?

Submitted(+1)

I would color code enemies and spells so players would have to make meaningfull choices, use arena level design for only big encounters in size or number, make levels with exploration branches, add lore and others to collect and read.  A sort of mini "Harry Pottroid Prime" . 

Developer(+1)

That would be sweet! I'm going to start puzzling how that would be put together.

Submitted(+1)

The style is very nice, very fluid gameplay. Do spellbooks give any advantage, like stronger magic? Gets  a bit hectic very quickly, and not sure if the cast spells just stop the ghosts, but thumbs up!

Developer(+1)

Thank you!

It’s like you could read my end-of-jam cut list. Spellbooks do nothing in 0.1 except increment score. They were meant to draw a random spell out of an array of possible spells. Some would make big explosions to hit lots of ghosts at once so you can clear rooms and some would kinda suck (like the one that made it to release) so you’d sprint to get the next book. 

Thanks for playing!

Submitted(+1)

not very deep, but very well polished. 

the scenes look great, love the style, and runs like a clock on ouya, which is quite hard to do.  

downsides are the lack of depth, you can see everything the game has to offer in 5 minutes, but it is a game jam game so I can't fault you for that too much.  I know there was more planned, maybe use this as a basis for the next jam.

the other is the issue of difficulty curve.  the number of ghosts ramps up quite quickly and they can kill you quite easily.  some health pickups and some UI information would also be welcome.  

overall very nice.  

Developer(+1)

Honestly, this feedback makes me happy. Thank you! I’m brand new to 3D Art with textures, and have never made an interior space before, so I am floored to hear that I was able to make scenes someone would say look great and have a style.

Also, thank you for appreciating the performance. Alongside texturing models, I had to learn Level-of-Detail and baked lighting to keep the frame rate up.

I plan on updating the game whenever I get time to work on it, I really want to play this game with all the spells, rooms, and enemies in it.

Thanks for playing!