Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

IT’S TIMING TIME: You have a really nice groove set up with the drum samples, the orchestral bass, and the clock ticking effects. This would be a good backing track for a sneaky part of a movie or game given the prominent amount of space between notes and stylistically absent melody line.

Snoozing Isn’t Allowed: I really like the warbled alarm sound in the melody line - that’s a really cool effect and gives the sense that the main character is still groggy after waking up. I like that the ending is similar to the first track, but ends on a completely different chord which makes it feel quite different.

Sick Beat for Slaying Time Anomalies: The part at the 1 minute mark is really cool and brings a lot of energy to the table! You have certainly shown your talent in making intricate and interesting beats.

Alarm Clock Type Beat: This is very clever to create a beat out of an alarm clock. I like the pitch effects you put on the alarm sound toward the end.

The Part Where It’s Serious: The prominent ticking works very well in this track as you build up a suspense and anxiety throughout this track, similar to the first with lots of space between notes.

Punctual Success: Wow what I cool-sounding intro! This song feels very full and because of that is my favorite of the OST. I love the sultry saxophone sound. Overall, you’ve created a cool collection of beats that fit very nicely together and would work well in the game/cinematic scenario you described. Good work and thank you for sharing!

Thx a ton! The main thing making the alarms sound like that is automating the "MISHBY" plugin by Freakshow Industries. I've never used it in an actual song before and wanted to touch on some dusty parts of my collection for this jam as a mini-challenge.