Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I'm quite glad you enjoyed it so much.  I was hoping to avoid instructions as much as possible, to make it a more of an exploratory experience, but I think going for that with an audience that is looking for substance probably wasn't the best approach. lol

(1 edit)

Yeah I preferred the way you went about exploration. I guess the only troubling part with it was that the maze started to look the same everywhere so a few landmarks would of been great but given the time constraints it's understandable haha.

(+1)

Yeah, in the updates I'm prepared, I'm placing a distinct addition to four locations to give some semblance of awareness to where you are or where you've been, four statues that give each room a distinction, as well as a semblance of direction.   Leaves the player still having to manage their location through memory, but gives them some clues as to how to learn the layout without having to retain all of it on an imaginary layout, they can essentially 'map' from any of the statues and get a vague idea just by exploring.  I think it'll help a lot, just hope it doesn't make things too easy, and lose it's discovery appeal.