Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

That's interesting.. we noticed that in the beginning of level 6 and tried to lower the ceiling in the beginning to make it harder to pass and 'talk the player out of it', but didn't think about the room at the end of the level with the other wiring board haha.

Though I don't really know how can we restrict the player there... Maybe shorter levels or checkpoints could help make that less 'punishing'?