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(+1)

Thanks for the feedback! Only pulse hurts them,  I like to use jetpack to hover above or below them, Ill look at how to teach the player more effectively.

Oh i see, i tried rocketing and keeping my distance cause of the damage they deal.

Good idea it could be cool to have the tutorial mention all the new mechanics to avoid confusion :p

(+1)

Ah ok thanks, yeah there is a trigger collider that detects the player, it also interferes with rockets. I need to set up a layermasks. I do also think lightening bolts might stop rockets but maybe I can keep the base venerable to rocket hits though. If it doesn't flicker red on the sprite probably no damage was done