Thanks for the feedback! Only pulse hurts them, I like to use jetpack to hover above or below them, Ill look at how to teach the player more effectively.
Ah ok thanks, yeah there is a trigger collider that detects the player, it also interferes with rockets. I need to set up a layermasks. I do also think lightening bolts might stop rockets but maybe I can keep the base venerable to rocket hits though. If it doesn't flicker red on the sprite probably no damage was done