Excellently polished. I'm sure this will be the fan favorite of the jam. I love the concept and it's well-executed. I thought the watchtower was a particular bit of design genius - in a game like this, it would be too easy to get yourself stuck in a corner or go circles without finding a way forward.
The one nit-pick I would offer: between the pulsing and the character moving, it's just a bit tricky sometimes to click on the tile I want to go to next. 95% of the time I don't have trouble, but especially when I'm trying to make quick decisions, it's hard to click correctly when it's moving around so much. I can really only think of two things that might help the movement a bit without sacrificing the juice of the pulsing:
- Find a way to get the pulse "feel" across without so much shake. Maybe have a little bit of shake + a little bit of chromatic aberration?
- Alternatively, keep the character pinned to the center of the screen and only move the grid around them (at least visually). That way, if I want to move several tiles in a straight line, for example, I wouldn't have to move my mouse at all. I would just have to line it up and the grid "comes to me", so to speak.
Very slick game! I keep coming back to play a round or two in between rating the other games (and keep editing this comment because I keep thinking of more to say)!
(Also: yay Godot 🎉 I hope to learn the secrets of polish like you one day)