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micecone

75
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A member registered May 03, 2020 · View creator page →

Creator of

Recent community posts

Thank you so much for playing and for the kind words!
And great feedback with regards to the restart time, I didn't notice it myself, but when I saw others play it did feel a bit too long.
Level 2 is pretty unforgiving, and I might have to change some mechanics... after jumping, while upside down, you get a bit of a slowdown, so to complete level 2 you have to run without jumping, which isn't very intuitive.
Thanks again for playing! :D

Thank you for playing! I really appreciate your kind words!
And good luck with your future projects as well!

Really nice game! Having to balance swatting and capturing made it a frantic experience, very enjoyable!
And the sounds are really nice as well :D

Fun game! Got to 390 points (with 162 ans Obliterated), which I am pretty happy with :D

Really nice concept! Love the intro animation and sound design; Great music choice!
I really liked the way the waves spread out  from green to blue, the blue waves felt super nice!

Over all great game!

Great job on the music, it was catchy and didn't get annoying! The overall experience was good, and the upgrade system added a lot of depth.

thank you so much for playing, and for the great feedback!

It was made for the jam, but I took Light to mean the opposite of heavy :D

Cool game! I like the controls being virtual buttons, and having to manage your ships heat

thanks for playing, and thanks for the feedback!

Not starting the time till the player moves sounds like the way to go.

Thank you so much for playing!

And great feedback, I would like to teach the mechanic in another level :))

I love the style of your tilesets! (especially On no, more goblins)
Looking forward to the new additions!

I recently used the tiles for my Mini Jam entry: https://micecone.itch.io/nest-warmer
(with credits of course) :D

Very neat game!
Sometimes it felt impossible to beat the level, as if I spawned too far from the key, but I'm not sure.
Some sort of indicator showing the general direciton of the key, would have been nice, but over all it was fun, I really felt the pressure of the time-limit.

Thank you so much for playing!
And you are totally right, SFX and music is missing... I am not very good at that type of stuff.

Thank you so much! and thanks for playing!

Thanks for playing!
I didn't have time for much playtesting, but you are right, the levels were a bit too punishing.

Really well done! fun game!

Fun game!
The concept works and the gameplay is engaging :)
It would have been cool if enemies dropped powerups, that would give the player a bit more incetive to kill them.

Nice little game!
The slow acceleration and fast speed reminds me of meatboy :)

Thanks for playing!

Yes, level 6 is the last level :))

Thank you so much!

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Thank you for playing! Hopefully freezing isn't a common issue... unfortunatly I don't know what might be causing it, but thank you for letting me know :))

Thank you, it means a lot!

Cool game! Really clear and satisfying, when you get the timing right! Feels a bit like having to juggle :D
I was terrible at timing the down-pressed, but it was great once I got the hang of it!

Really nice game! Clean, clear and action packed! (also really dig the itch page)
I'll have to come back to this, to see if I can find all its secrets!

Thank you so much! glad you enjoyed it :D

Thank you so much :D

Thank you so much for playing and for the kind words :))
I also really enjoyed your entry!

Great game! The art and animations are fantastic, and showing the ice-cubes on the character, rather than as some UI overlay, is a really good idea!
The puzzles have a nice difficulty curve, and had me scraching my head a couple of times (especially lvl 7 had me going 'aha').

A few things I noticed:

  1. Sometimes I was presented with a 'blind toss', not knowing where my ice-cubes would land. Perhaps 'forcing' the player past the landing, would have made these moments more intuitive, and let me know how many cubes to throw.
  2. Sometimes I would find myself at the bottom of a hole, and have to restart the level, which was a bit demotivating.
  3. Some throwing angles where a bit finicky, making me unsure if intended.

I know the limitations of the jam are really strict, so take everything I said with a grain of salt :D

I really did enjoy playing! and all in all it was a really fun experience!

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There is a 50% chance of an object spawning on a tile, and some object have a higher chance of spawning (fx mountains) but it's pretty much just random.

And yeah, the world goes on forever :)

Thank you so much!  I' happy you liked it! :D

The world i randomly generated :D but yeah, there isn't much diversity

Super fun, challenging and charming! Over all just a great experince!

Great art and audio!

The movement and hitboxes feel a little janky,

but over all a very cool game!

Nice work! I dig the atmosphere and art!
The ambient sounds and strange footsteps go a long way, well done!

Really nice game! I like that it has a tactical aspect, so that you get to control the chaos :D

Loved it! 

Something about the way you tied the clouds size to the music and speed just works! It made me feel a bit giddy, and the overall look gave me early Mario vibes, really nice work!

Thank you so much for playing! And the amazing feedback :D

I agree with you, I sometimes miss tiles too. I was thinking of snapping the 'aim' to the nearest walkable tile when you click, so that small miss-clicks don't feel punishing.

And a bit of chromatic abberation is a great idea! For that extra bit of 'umph' without shaking the screen all over.

I'm hoping to give the game a small update today (even tho it goes against the vision of the jam a bit).

Thank you! Glad you liked it :D

thank you so much! And great ideas! Not being able to see the water-meter would really amp up the tension, and reducing the zoom is probably a good call, as to not distract the player too much :)

Thanks for playing!

Thank you so much! Means a lot :D