Thank you so much! :)) I'm glad you had fun!
micecone
Creator of
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yeah, you are spot on, mu current solution relies on rigidbodies, which are impossible to control.
I think I would make it more 'tile-based' if that makes sense. Like, when you get a bone, you become 1 block taller, and extend 1 block further. I think that would work nicely for a puzzle game, but I'm ganna have to do some testing :))
Thank you for the kind words!
I tried my best to make respawning work, but my solution is a bit janky, and it makes sens that it doesn't work for everyone... sorry (Physics objects are hard to reliably move in Godot).
I don't have a controller myself, so I completely forgot to add controller support.. ups.
To make the visuals, I added handpainted normal maps to my tiles, and used a shader to clamp the colors to my chosen color-palette :))
Hey frocco!
Nice to hear from you again and I'm happy you like the changes!
I'm not sure what happened with the volcano.. and I'm sorry to say that I don't intend on updating the game anymore.
On a positive note; I have begun working on a completely new version of the game, so hopefully that will be out some time later this year :))
Thank you so much for playing and for the kind words!
And great feedback with regards to the restart time, I didn't notice it myself, but when I saw others play it did feel a bit too long.
Level 2 is pretty unforgiving, and I might have to change some mechanics... after jumping, while upside down, you get a bit of a slowdown, so to complete level 2 you have to run without jumping, which isn't very intuitive.
Thanks again for playing! :D
I love the style of your tilesets! (especially On no, more goblins)
Looking forward to the new additions!
I recently used the tiles for my Mini Jam entry: https://micecone.itch.io/nest-warmer
(with credits of course) :D