Thank you so much for playing and for the kind words!
And great feedback with regards to the restart time, I didn't notice it myself, but when I saw others play it did feel a bit too long.
Level 2 is pretty unforgiving, and I might have to change some mechanics... after jumping, while upside down, you get a bit of a slowdown, so to complete level 2 you have to run without jumping, which isn't very intuitive.
Thanks again for playing! :D
micecone
Creator of
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I love the style of your tilesets! (especially On no, more goblins)
Looking forward to the new additions!
I recently used the tiles for my Mini Jam entry: https://micecone.itch.io/nest-warmer
(with credits of course) :D
Great game! The art and animations are fantastic, and showing the ice-cubes on the character, rather than as some UI overlay, is a really good idea!
The puzzles have a nice difficulty curve, and had me scraching my head a couple of times (especially lvl 7 had me going 'aha').
A few things I noticed:
- Sometimes I was presented with a 'blind toss', not knowing where my ice-cubes would land. Perhaps 'forcing' the player past the landing, would have made these moments more intuitive, and let me know how many cubes to throw.
- Sometimes I would find myself at the bottom of a hole, and have to restart the level, which was a bit demotivating.
- Some throwing angles where a bit finicky, making me unsure if intended.
I know the limitations of the jam are really strict, so take everything I said with a grain of salt :D
I really did enjoy playing! and all in all it was a really fun experience!
Thank you so much for playing! And the amazing feedback :D
I agree with you, I sometimes miss tiles too. I was thinking of snapping the 'aim' to the nearest walkable tile when you click, so that small miss-clicks don't feel punishing.
And a bit of chromatic abberation is a great idea! For that extra bit of 'umph' without shaking the screen all over.
I'm hoping to give the game a small update today (even tho it goes against the vision of the jam a bit).