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micecone

95
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A member registered May 03, 2020 · View creator page →

Creator of

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Thank you so much! :)) I'm glad you had fun!

hahaha, yeah, you are probably right!

Keep the feel and get rid of the jank :D

thank you so much!

I am glad you made it through despite the bugs!

yeah, you are spot on, mu current solution relies on rigidbodies, which are impossible to control.

I think I would make it more 'tile-based' if that makes sense. Like, when you get a bone, you become 1 block taller, and extend 1 block further. I think that would work nicely for a puzzle game, but I'm ganna have to do some testing :))

Thank you for the feedback, it means a lot!

I'm glad to hear that you felt encouraged (despite the jank) to try multiple times!

With all the nice words, it makes me want to expand on the idea/mechanic!

Thank you!

I'm sorry you got stuck, but I'm glad you like the concept!

Yeah, I think you are right! The current level layout isn't great,
but thanks for playing either way! :D

Amazing game! Fun powerups, amazing animaitons and a really nostagic vibe!
I had a blast playing!

Thank you for the kind words!

I tried my best to make respawning work, but my solution is  a bit janky, and it makes sens that it doesn't work for everyone... sorry (Physics objects are hard to reliably move in Godot).

I don't have a controller myself, so I completely forgot to add controller support.. ups.

To make the visuals, I added handpainted normal maps to my tiles, and used a shader to clamp the colors to my chosen color-palette :))

Amazing game! Really great atmosphere, music and animations!

Awsome sprite work!

Unfortunatly I got stuck in a hole, and was unable to jump out... I tried every button on my keyboard, but nothing seemed to work.

With that said, the theme and story are amazing! And it might just have been me who didn't undstand the controls properly.

Really nice game! The animations are great and the tunes are bumping!
I wish the move-speed of the main characted was  a bit faster, and having to dig through a 6 block deep wall wasn't that fun. Other than those minor things the gameplay was fantastic!

Thank you so much! I'm glad you liked it!

Amazing game! Very nice visuals, and great level design!
The controls feel a bit floaty, and chaining wall-jumps and floats together was a bit tricky for me, but that might have been intended. Either way the game was a joy to play, and I like that deaths didn't feel too punishing! :D

Incredible game! Great soundtrack and amazing visuals!

Yeah, I think there is a lot of untapped potential in the mechanics, but it would probably require a complete rewrite, to make everything more stable, and predictable.

For now I'll leave it as is, but I would like to revisit the project in the future!

Thank you for playing, and for the nice words!
You're right, the game is a bit janky, but I hope it was fun non the less :D

Thank you so much!

I haven't had the chance to play it yet, but I hope it adds some tension :))

Hey frocco!

Nice to hear from you again and I'm happy you like the changes!

I'm not sure what happened with the volcano.. and I'm sorry to say that I don't intend on updating the game anymore.

On a positive note; I have begun working on a completely new version of the game, so hopefully that will be out some time later this year :))

Thank you so much for playing and for the kind words!
And great feedback with regards to the restart time, I didn't notice it myself, but when I saw others play it did feel a bit too long.
Level 2 is pretty unforgiving, and I might have to change some mechanics... after jumping, while upside down, you get a bit of a slowdown, so to complete level 2 you have to run without jumping, which isn't very intuitive.
Thanks again for playing! :D

Thank you for playing! I really appreciate your kind words!
And good luck with your future projects as well!

Really nice game! Having to balance swatting and capturing made it a frantic experience, very enjoyable!
And the sounds are really nice as well :D

Fun game! Got to 390 points (with 162 ans Obliterated), which I am pretty happy with :D

Really nice concept! Love the intro animation and sound design; Great music choice!
I really liked the way the waves spread out  from green to blue, the blue waves felt super nice!

Over all great game!

Great job on the music, it was catchy and didn't get annoying! The overall experience was good, and the upgrade system added a lot of depth.

thank you so much for playing, and for the great feedback!

It was made for the jam, but I took Light to mean the opposite of heavy :D

Cool game! I like the controls being virtual buttons, and having to manage your ships heat

thanks for playing, and thanks for the feedback!

Not starting the time till the player moves sounds like the way to go.

Thank you so much for playing!

And great feedback, I would like to teach the mechanic in another level :))

I love the style of your tilesets! (especially On no, more goblins)
Looking forward to the new additions!

I recently used the tiles for my Mini Jam entry: https://micecone.itch.io/nest-warmer
(with credits of course) :D

Very neat game!
Sometimes it felt impossible to beat the level, as if I spawned too far from the key, but I'm not sure.
Some sort of indicator showing the general direciton of the key, would have been nice, but over all it was fun, I really felt the pressure of the time-limit.

Thank you so much for playing!
And you are totally right, SFX and music is missing... I am not very good at that type of stuff.

Thank you so much! and thanks for playing!

Thanks for playing!
I didn't have time for much playtesting, but you are right, the levels were a bit too punishing.

Really well done! fun game!

Fun game!
The concept works and the gameplay is engaging :)
It would have been cool if enemies dropped powerups, that would give the player a bit more incetive to kill them.

Nice little game!
The slow acceleration and fast speed reminds me of meatboy :)

Thanks for playing!

Yes, level 6 is the last level :))

Thank you so much!