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(Actual review lol)

I have to  admit I  did not  know what to expect when playing this game. I certainly didn't expect my PC to blue-screen immediately upon playing ๐Ÿ˜‚ No idea why that happened lol. 

The concept is really fun, and as an indecisive  game developer myself, I  very much resonate with this story. I made a game about 5 or so years ago called "PLACEHOLDER NAME" which was also about developers trying to make decisions about features vs polish in a tight game jam. It's lovely to see this idea taken on once again as it's such a fun fourth-wall break. 

Gameplay wise it was hard, but I was thankful for the fairly frequent checkpoints. You could learn from the Mario school of platforming and add a  few extra frames after leaving the edge of a platform in order to jump,  I found myself falling of due to failed jumps many times and having to do a jump then move which is fairly unintuitive. However I really loved the variety of this game, and you absolutely nailed the different ideas!

Mapping R to restart level was delightfully devilish ๐Ÿ˜‚๐Ÿ˜… and I found myself constantly restarting the level while instinctively trying to reload. For any other game jam I would be so mad but for this jam I completely understand. 

Thanks so much for taking part and   making this! I really enjoyed the experience, and had a lot of fun!

(+2)

Thank you SO MUCH. This was my first ever 3d game. Thank you for mentioning the story! It is very much a parody of "Spec Ops: The Line", and although the game is clearly a joke, there is sort of a "message" behind it. Ah yes! Coyote Jumping! That didn't even cross my mind. I did the "it's easy for me, so it's gonna be easy for everyone else" so yeah. I knew that checkpoints are a crucial part of game jams, even the simplest of jam games I made NEEDED checkpoints, and here they were essential. Variety was something that needed to happen in the story, and I felt that  if it was just an FPS the whole game, that it would be quite boring. Mapping R to restart was more of a debug  thing and a fail safe that if the player were to fall trough the map or go out of bounds (which is only possible in level 3 I think) they can just reload instead of quiting out of the entire game. Thank you for playing! I really apreciate your comments!