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(2 edits)

Thank you for the feedbacks ! I'll investigate the issue with collision detection 🤔the snake is only supposed to collide with obstacles twice it's size but the fact it's submerged in water might throw all my calculations off. I was going for kind of a retro esthetic with the visuals and soundtrack so I'm relieved that's indeed how it comes off.

Update: now I see what you mean ! When being submerged too long in water the snake dies which is the intended behavior but obviously it wasn't made apparent enough so I'll work on fixing that 😊