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(+1)

Thank you! 

I’m not a huge fan of how long the cooldown is either, but after some testing I found it to be necessary to prevent the player from just chain grapples to climb walls. The cooldown should definitely be shortened significantly if the player is on the ground though. 

Of course, I’m sure there’s a way I could tweak the grappling gun’s physics to allow for a shorter non-exploitable cooldown, but that would mean having to make a ton of adjustments to the level design and well, I just didn’t have the time :P

Definitely one of the considerations for a post-jam version though, and again, thanks for the feedback!