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(+1)

Really solid game all around! I like the mechanics!
As mentioned the cooldown on the ground could be faster - I also think an argument could be made for a quicker in air cooldown, so the player could combo (however, this might affect the difficulty).
I'm torn between what you have, and the ability to move very quickly. Overall I think it's got a great color scheme, and control feel!
I like the planned feature set!

(+1)

Thank you! 

Iā€™m not a huge fan of how long the cooldown is either, but after some testing I found it to be necessary to prevent the player from just chain grapples to climb walls. The cooldown should definitely be shortened significantly if the player is on the ground though. 

Of course, Iā€™m sure thereā€™s a way I could tweak the grappling gunā€™s physics to allow for a shorter non-exploitable cooldown, but that would mean having to make a ton of adjustments to the level design and well, I just didnā€™t have the time :P

Definitely one of the considerations for a post-jam version though, and again, thanks for the feedback!