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Sat through a surreal cutscene, spawned into an expansive valley. Turned around as suggested, gate was closed. Talked to the amogus guy beside it. Died. Tried to go the other way. Hit an invisible wall.

Not sure whether that's a 1/10 experience or a 10/10, but maybe for So Bad It's Good Jam that's perfect.

At the start you need to look upwards and interact with the eyes. Of course, i managed to unintentionally add the stupidest design choice into my game, im pretty sure "never make the player look up" is like the #1 rule in level design...