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A jam submission

Lethargic Lobotomies, Phantasmagoric PranksView game page

You fell asleep first, and your friends jammed a rod into your brain, will you wake up again or is this your last dream?
Submitted by Bitpro β€” 2 hours, 34 minutes before the deadline
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Lethargic Lobotomies, Phantasmagoric Pranks's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#103.8144.000
Gameplay#133.2423.400
Overall Bad#133.9094.100
Modifier#163.3373.500
Overall#193.2893.450
Overall Good#212.7652.900
Sound#282.6702.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

If you have implemented the modifier, how have you done so?
I just picked random things from the list that i thought were good, I intentionally added ~15 things although some others are atleast partly included. (for example im sure that you can make this thing crash, ive committed dozens of hate crimes against normal programmers in the code)

Any additional information for voters?
I had to take a 4 day break so thats why its extra shit πŸ₯ΊπŸ‘‰πŸ‘ˆ PS if you get stuck at the start you need to look up πŸ˜…

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Comments

Submitted

The dialogue in the game was absolutely hilarious lol. The mini games were also really varied and fun, and everything fit the SBIG vibe perfectly. My only issue was what others said about looking up at the start, but I simply read the comments and that fixed it. All in all, awesome entry!

Submitted

I liked this one but was sadly unable to finish it, I kept failing at the word game, and I found sometimes the world canvas buttons weren't clickable for whatever reason. I'm not sure how much of that is intentional.

The parts I did play though I think fit quite nicely into the range of So Bad Its Good! The Kick The Baby minigame was fun and reminded me of old flash games like kitty cannon or something. And the mechanic of losing health for every dialogue option with the sus character was kinda funny.

The visuals are definitely SBIG, the player model in particular is a real work of art!

Though I don't know if there's just some really unoptimized code in the game or what but I found it was pretty choppy on my PC and its not a weak rig. Maybe that's just me though.

Also if I hadn't read one of the other reviews on here I wouldn't have made it past the first dialogue tree. I know from experience its hard to make players look up, and AAA games can struggle with it. My only suggestions would be maybe some audio cues like a text-to-speech voice going "My eyes are up here idiot!" or something.

Overall though, good work!

Developer(+1)

i have no clue whats going on with the world ui, ig its one of the screen space elements messing with it, but i didn't spend any time trying to fix it because it somewhat works. Im not sure if the choppiness is actual lag or just something wrong with the camera controls, but I literally spent 0 seconds writing optimized code. I made the game without planning, and I realized 1 hour before submitting that I needed to get the player to talk to the door guy first so I just boxed the player next to the exit and prayed for the best:P

Submitted

Sat through a surreal cutscene, spawned into an expansive valley. Turned around as suggested, gate was closed. Talked to the amogus guy beside it. Died. Tried to go the other way. Hit an invisible wall.

Not sure whether that's a 1/10 experience or a 10/10, but maybe for So Bad It's Good Jam that's perfect.

Developer

At the start you need to look upwards and interact with the eyes. Of course, i managed to unintentionally add the stupidest design choice into my game, im pretty sure "never make the player look up" is like the #1 rule in level design...

Host(+2)

Had a lovely time playing this game!  Honestly the haphazard nature of different themes all serves to make a beautifully disjointed experience, perfect for SBIGJam! I liked the use of context clues and world exploration. For some reason it reminded me of The Witness in some weird way lol. 

My absolute highlight was the baby-kicking minigame, which was tremendously well-executed and could probably be expanded up itself (made me sad thinking what would of been if "Kick the baby" actually won as a modifier this year πŸ˜“)


Well done on this beautiful experience, and thanks for taking part in the jam!

Submitted

Couldn't play it properly as I kept getting blocked by (invisible?) colliders. Definitely made me hurt my eye, and the sfx for that little gem was well placed! I felt the cutscene in the beginning was too long, but the player design definitely in line with the theme of the jam. I hope you guys had a fun time making it! 

Developer(+1)

at the start with the invisible colliders you need to look up and interact with the eyes, originally i was going to have the camera just turn towards them automatically but at the end my code was so horrible that i couldnt be bothered:P

Submitted(+1)

Yeah, I didn't think to look up! Thanks for telling me where to look. :)