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Soo... We did a few test-runs for some rules that where a bit confusing or not-so-well balanced and this are what we concluded:

-On another post, we had some discusions about the Brute ability. As it is written, its a bit... boring. We Changed itso, that not the defender gets a -1 to defence, but rather an attacked enemy +1 to defense, making him easier to get wounded.

-The Seer ability is not 100% free of misinterpretation. We tryed various methods and concluded that: giving every model, including the Seer an passed activation dice, regardless of what was rolled, makes models virtualy immortal. Just too strong. Making a activation dice a 6, regardless what is rolled, is not to unbalanced, but makes models hard to kill. What workes best for us was, that Seer gives models an aditional succesfull activation die, when the model manages to activate. Or in short, models in range have 2 activations when at least one dice shows a succes.