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Love the animations, they give the characters some personality. The dialogue with that npc is also helpful to give the player direction on what they need to do.

I like the idea of enemies being unable to attack after taking a certain amount of damage, but eventually I think they should be able to attack again. They feel like a dead enemy that you have to spend a turn hitting again. If they recovered and started attacking again if you dont finish them off fast enough, that could add some strategy. 

The combat also feels very slow, especially when waiting for the enemies. Something like letting the next character start their turn while the previous character is moving back to their starting spot could help with that, or just speeding up their movement when they run over to another character and back.

Overall it was good, and would be lots of fun with some polish.

Thank you very much for playing it and providing great feedback.  I was unsure about whether to allow the enemies to eventually attack again after going into the near death state or keep them in that state permanently and make something else happen as a consequence of the enemy nearing death (for example, bonus damage on other enemies for leaving enemies in the near death state or maybe even the ability to use a type of "confuse" or "zombie" mode on these enemies.   Your idea about the enemy recovering after a certain amount of time would probably speed up combat though (the player would be forced to deal with these near death enemies right away).  Your other two ideas for speeding up combat are great ones too, thank you for the suggestions.