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Thank you very much for playing it and providing great feedback.  I was unsure about whether to allow the enemies to eventually attack again after going into the near death state or keep them in that state permanently and make something else happen as a consequence of the enemy nearing death (for example, bonus damage on other enemies for leaving enemies in the near death state or maybe even the ability to use a type of "confuse" or "zombie" mode on these enemies.   Your idea about the enemy recovering after a certain amount of time would probably speed up combat though (the player would be forced to deal with these near death enemies right away).  Your other two ideas for speeding up combat are great ones too, thank you for the suggestions.