I will work on optimizing it so that the game doesn't crash. Thank you for letting me know and thank you for playing it.
Kyenzo
Creator of
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Thank you for playing it. I had to look up both games you mentioned to understand what you meant, but there are definitely similarities to both, I agree. Minestorm for Vectrex seemed a lot like Asteroid for Atari (one of the first video games I ever played).
I do not think you were experiencing a bug, just an oversight on my part. The chance of a pickup spawning was 1 out of 9 with an equal chance either for the special ability pickup or the health pickup (cutting that chance in half gave you a 1 out of 18 chance for a health pickup to spawn).
After playing the game for too long, I had decided it was too easy and had decreased the chance of pickups spawning. I should have played it longer with the new RNG to make sure the increased difficulty still made it fun.
What would you suggest? Maybe double the chance of a pickup and extend the despawn time? Thank you again for playing it and providing feedback.
Thank you very much for playing it and providing great feedback. I was unsure about whether to allow the enemies to eventually attack again after going into the near death state or keep them in that state permanently and make something else happen as a consequence of the enemy nearing death (for example, bonus damage on other enemies for leaving enemies in the near death state or maybe even the ability to use a type of "confuse" or "zombie" mode on these enemies. Your idea about the enemy recovering after a certain amount of time would probably speed up combat though (the player would be forced to deal with these near death enemies right away). Your other two ideas for speeding up combat are great ones too, thank you for the suggestions.
Thank you for your feedback. I had not considered a 3rd person perspective as a solution to not being able to see off-camera meteors, that is a really good idea. I am glad you enjoyed it. By the way, the graphics and models were not my work. They were all free assets in the Unity store. I asked the creators if they would like attribution, but they replied that it was not necessary. I can link you to the very talented artists who created the models if you would like.
Thank you for playing it and providing feedback. I did not think about the resolution being an issue on WebGL builds, I will have to adjust that. Also, I think the mysterious damage people have been taking from unknown meteors is the result of the way I spawned the meteors on a random scale. Some of the meteors must be far too small to be able to see. I will work on that too, thank you.
Thank you for playing it! I agree with you about potentially adding some kind of radar or warning indicator. The game ended up being more difficult than I intended, even with the asteroids only spawning within a 180 degree FOV. I thought about restricting the FOV even more, but I like your idea better. Thank you for your feedback.