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Kyenzo

18
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1
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5
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A member registered Sep 14, 2022 · View creator page →

Creator of

Recent community posts

I will work on optimizing it so that the game doesn't crash. Thank you for letting me know and thank you for playing it.

Thank you for playing it.  I'm glad someone got the references.  I like your idea about the checkpoints.  If it were a longer game, it would definitely be needed.  Thank you for your feedback, I appreciate it. 

This game was pretty fun and while it was a simple game, the increasing level of difficulty kept me playing it for a long time on my first run.  I ended up getting to level 36, so I had the opportunity to upgrade quite a bit and enjoyed the ability to choose how to upgrade each time I leveled up.  


I tried to upload my game a few minutes too late and now it will not allow me to submit. Is it possible to still turn it in?

Thank you!  I will work on messing with the speed of the attack animations to see if I can improve that.

Thank you for the advice.  I just finished fixing the problem you mentioned with the ability to spam the sound effects before the attack animation would finish playing.  The game will be updated after the game jam has ended.

Thank you for playing it. I had to look up both games you mentioned to understand what you meant, but there are definitely similarities to both, I agree. Minestorm for Vectrex seemed a lot like Asteroid for Atari (one of the first video games I ever played). 

I do not think you were experiencing a bug, just an oversight on my part.  The chance of a pickup spawning was 1 out of 9 with an equal chance either for the special ability pickup or the health pickup (cutting that chance in half gave you a 1 out of 18 chance for a health pickup to spawn).

After playing the game for too long, I had decided it was too easy and had decreased the chance of pickups spawning. I should have played it longer with the new RNG to make sure the increased difficulty still made it fun. 

What would you suggest?  Maybe double the chance of a pickup and extend the despawn time? Thank you again for playing it and providing feedback.

Thank you very much for playing it and providing great feedback.  I was unsure about whether to allow the enemies to eventually attack again after going into the near death state or keep them in that state permanently and make something else happen as a consequence of the enemy nearing death (for example, bonus damage on other enemies for leaving enemies in the near death state or maybe even the ability to use a type of "confuse" or "zombie" mode on these enemies.   Your idea about the enemy recovering after a certain amount of time would probably speed up combat though (the player would be forced to deal with these near death enemies right away).  Your other two ideas for speeding up combat are great ones too, thank you for the suggestions.  

Thank you!

Thank you for playing.  I will take your idea of removing the camera rotation during the selection of skills into serious consideration.

Thank you for taking the time to play it.  There are a few different things that I did not have time to finish implementing, so some things do not work as intended yet.  I would like to continue working on this game though, so I appreciate the advice on what to put more time into next.  

Thank you for taking the time to do a short play through.   I appreciate the feedback.

Thank you for your feedback.  I agree with you and will work to improve these aspects of the game.  Do you think a button for increasing movement speed would have made this game more fun to play or would just a smaller space to guard the sky have been ideal?  

Thank you for your feedback.  I had not considered a 3rd person perspective as a solution to not being able to see off-camera meteors, that is a really good idea.  I am glad you enjoyed it.  By the way, the graphics and models were not my work.  They were all free assets in the Unity store.  I asked the creators if they would like attribution, but they replied that it was not necessary.  I can link you to the very talented artists who created the models if you would like.

Thank you for playing it and providing feedback.  I did not think about the resolution being an issue on WebGL builds, I will have to adjust that. Also, I think the mysterious damage people have been taking from unknown meteors is the result of the way I spawned the meteors on a random scale.  Some of the meteors must be far too small to be able to see.  I will work on that too, thank you.

Thank you for playing it!  I agree with you about potentially adding some kind of radar or warning indicator.   The game ended up being more difficult than I intended, even with the asteroids only spawning within a 180 degree FOV.  I thought about restricting the FOV even more, but I like your idea better.  Thank you for your feedback.

A creative game that is enjoyable to play.   I like the idea of this and would have spent more time playing it if there were more levels.  Great job.

Interesting game.  I liked the side objective of keeping the rocket ascending in addition to continuously landing on the button.  The way it would slowly descend when I started missing the button kept me playing the game for quite a bit longer than I might have otherwise.  Good use of theme too.