Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

(Played the Web version)

It was fun to play. I liked that there were story elements and optional areas. Nice choice of music.

I had the following issues though:

  • The rope didn't always activate when I felt it should have.
  • The top-right optional area was empty for me.
  • I didn't understand what the checkpoint thing was for quite a while. Tried to hold jump key but nothing happened. I didn't use R in my first run, and in the subsequent runs I didn't feel the need to activate it again. By pure luck I pressed R in a run where I was messing around.

Also, if you spam all 3 jump keys you can move really fast, not sure if it was intended.

Finally, I was able to achieve a time of 00:00:000 using the following strategy:

SPOILER

  1. Hold left when the game starts, this will prevent you from tumbling down to the bottom. The timer is not started.
  2. Carefully move down and get the rope. Although jumping isn't enabled, you can still achieve this using walljumps.
  3. The rope and walljumps are all you need. Spam the 3 jump keys to get huge momentum.
  4. Beat the game. Your score will be 00:00:000.
(1 edit)

I'm impressed that you were able to find this bug and that you took advantage of it to finish the game in these conditions, it makes me strangely happy. I wasn't able to reproduce the "hold left" bug, but I know what's going on.

to talk about your problems:

The timing of the rope is indeed short, when I developed this feature I thought it was a good idea. but it simply adds difficulty where none is needed.

the room on the top right hides the famous red bandana which disappears after a minute of play time, you have to be quick to get there, I'd still like to add a reward element for the daredevils who get there in +60sec.

I didn't put the controls in the pause menu, maybe that would have helped you to know whether you could press R to start again.

Congratulations again on your discovery. 

Re: red bandana: Ah, I see.

Re: hold left bug: Ok for some reason it only works when rendering the game at more than 60 fps (e.g. on a high refresh rate monitor while not in fullscreen mode). If I limit the browser's refresh rate to 60 or below, the bug doesn't happen.

I'm on a >60hz monitor, so I will be checking all the games I've played here to see whether I played any of them at 2x speed due to delta time stuff. Luckily it appears that this game handled it properly, with the exception of this bug and maybe some minor stuff that I couldn't find.

thx for those intels, very interesting.