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tod mopel

97
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A member registered Jun 11, 2020 · View creator page →

Creator of

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The concept is very cool and I really liked the art direction.

It's pretty easy, which is good for feeling smart

There are a few inconsistencies in the movement mechanics, which I deplore, and I'm currently working on to make the avatar's behavior more pleasant.

Thanks for your comment, it's a real source of motivation.

Thanks for your comment, I'm still working on this mechanic to make it feel right, and your comment helps me a lot.

Your comment motivates me, it's a very interesting point of view. 

Thank you for the time you spent playing and writing this comment, which will definitely come in handy.

the game is well made and has some good ideas. 

I really like the ways of moving the avatar, there's a good flow.

thx for those intels, very interesting. 

my rocket was breakdancing for most of my playthrough but it was really fun, controls like this make me laugh a lot, I really liked the visual style and the way the world is made, showing you your parcour at all times.

Thank you very much 🙃

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I'm impressed that you were able to find this bug and that you took advantage of it to finish the game in these conditions, it makes me strangely happy. I wasn't able to reproduce the "hold left" bug, but I know what's going on.

to talk about your problems:

The timing of the rope is indeed short, when I developed this feature I thought it was a good idea. but it simply adds difficulty where none is needed.

the room on the top right hides the famous red bandana which disappears after a minute of play time, you have to be quick to get there, I'd still like to add a reward element for the daredevils who get there in +60sec.

I didn't put the controls in the pause menu, maybe that would have helped you to know whether you could press R to start again.

Congratulations again on your discovery. 

Thank you very much. I’m glad that you liked it. 

Thank alot for playing, i’m glad you liked my game.

I agree about the inconsistency of the jumps. I'd like to change that so it's more respectful of the player. the slopes are precisely an element that allows the avatar to increase its momentum to jump higher and farther.

it's very clever, it took me a long time to figure out that you could slide on several keys at once, but once you've got the hang of it, it's a great original game!

it felt like controlling a drunk man climbing a mountain

it was fun

The foddian vibe is real !

it's nice, hard to manage you boat but it has some clever features

thank you so much for your feedback, it's really cool that you liked it.

thank you very much for your feedback. i intend to work more on the avatar controls

ah I saw you manage to go in a third one ^^

that's nice good luck mate

your game is really cool and the controls well thought out for the theme

 And really liked the concept of the suicidal icicle.

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the controls you describe are indeed sought-after, too bad they don't work on you.

and there are obviously behaviors that deserve more polish

thanks for your feedback

wait did you also ? 

Great game ! really hard and definitely a foddian that can be a speedrun experience.

Went above 70% 10 times before giving up, but i liked it. great job

Thx but can you be more specific please ?

What do you mean by just not everything is there ?

Very well polished game, i really liked moving with the caracter

it's not that hard but it's challenging, wich is good

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I didn't understand why you can A D move at the begining but then it's removed, maybe try to introduce the grapple mecanic at this time instead.

Controls are indeed really hard and punishing, too much for me, i manage after many attempts to do 4 obstacles in a row before falling. but i think the grapple is too slow and the avatar should have a little mort floatiness right after a grapple, he falls off too quickly.

I think it's really cool for a first jam, really liked the cinematic to introduce the game

I really loved the concept, i'm a fan of the jump animation.

It's a shame there is no timer

I really like what you've done with the last obstacle, it's a good idea.

The game is nice, I didn't find it difficult enough personally, but it's nice to have submissions like that.

It's the same for me, on the browser my game works fine on my mac but not on my pc. I use chrome and firefox fr my tests.

That's why it's better to post a downloadable version as well, it's safer.

I love this kind of golf gameplay, and this one is well executed, with a bit of a twist with the wall jumps, which are pretty hard to get the hang of, but far too powerful not to use.

It's a great idea to have the clouds change emotion as you climb.

I really like the sound when you hit the ball, which blends in well with the music.

great mechanics with a good feel,

I liked the way you climb the levels by staying on the same plane, I would say it's maybe a little too zoomed in.

 the feeling of speed is well conveyed, great sound design  and i love the fact that you put in an intro. 

You're right celeste is a great game ^^

It's a very good entry for a first game jam, you have good controls and you respected the additional theme, it's too hard too soon I think, I took a long time to understand and manage to do the second obstacle, I would have liked a zone to get used to movements before being released in the hard foddians levels based on your mechanic.

well done, the game's fun!

I like the way you control the avatar, it's a lot of fun and very difficult, I manage to move around quite quickly when I get used to it, but it's still a bit uncontrollable

I think it's a shame that the timer resets your position, it shouldn't be a countdown but a timer to assess how long you've taken to beat the game, it's frustrating to have managed to collect 2 coins and be forced to reset at the start... i would rather just fell and try again from here.

the main goal isn't clear, you have to get up the level and collect coins to reset the timer ?

You've had a good idea and it's well done, very difficult and frustrating but that's kind of the point.

The movement mechanics are interesting, difficult to understand at first but you get used to it.

I couldn't finish it, it was very laggy on my laptop, if you release a downloadable version after the jam I'll try again.

It's a truly original proposition with some very good ideas and a sound design that I think is excellent.

It's very difficult to get used to the gameplay at first, but it's very easy to understand.

This is a well designed game bravo !

Thank you very much for your comment, I'm glad you enjoyed the game.

I've fixed the bugs you referred to, thanks for pointing them out. They'll be included in a post-jam update, and this version should have sounds that work also.

This is a nice idea, really fun to try to control the sheeps and surprising when the roles are swapped.

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I already comment how much i loved your game two days ago ;)

But really, this game could have been buy on steam without realising it was made in 48 hours. this entry is impressive.

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C’est vraiment un jeu excellent 🙃

This is a very clean puzzle game with good design ideas. it fits perfectily in the theme and your art style is really cool

I think it could be like that :

The plateform you controls faster than the actual speed to have more controls and have bumpers on its side so you try to touch the npc in order to smash them on the side of the screen and also avoiding them to jump onto you. something lkie that ^^