Glad to hear that the cooldown visualization doesn't suck as much as I feared :)
nopxt
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The controls definitely need improvement. When I fail to move somewhere I feel like it's the game's fault and not mine. My fingers hurt from spamming DIR all the time, and my psyche from watching it not work most of the time.
The visuals and music are pretty good though. It is also definitely a Foddian :)
I was about to post the following:
"Sorry, but I don't understand how you control the player. Swing only activates if I'm on the ground, so with little to no momentum, thus doing nothing. Is this an issue with the web build?"
Then I realized you can use A and D to move left and right. I suggest adding that to the description near where the mouse controls are described.
Edit: There's also Space...
Presses button
“I’m Mr. Meeseeks! Look at me!”
"Mr. Meeseeks, I would like to take 2 seconds off my PB in this game so that I get WR."
"Ooh, yeah! Can do."
2 Hours Later
"Guys, I'll time it right, I'll focus. I'll do whatever you tell me to do, okay?
"Oh, we're well past that, nopxt. We are created to serve a singular purpose for which we will go to any lengths to fulfill. Existence is pain to a Meeseeks, nopxt, and we will do anything to alleviate that pain!"
By the way, the first time I beat the game, my score didn't end up on the leaderboard for some reason. (I don't know if the issue was on my side, because this happened with another game as well.) It worked the second time though.
When I was testing my game, I found that sometimes the score submit request returns an error code, so I implemented a retry mechanism. It still might be an issue with my network of course.
Thank you! Happy to hear that you liked the little messages.
I felt the same about recharge times too, actually considered adjusting them when I was halfway building the map. But it would affect how much distance you could cover with a jump and mess up the difficulty of things I'd already placed. In the final half of the map, the jumps are more difficult and I felt that those small pauses kinda helped with the concentration I needed for the jump :)
Re: red bandana: Ah, I see.
Re: hold left bug: Ok for some reason it only works when rendering the game at more than 60 fps (e.g. on a high refresh rate monitor while not in fullscreen mode). If I limit the browser's refresh rate to 60 or below, the bug doesn't happen.
I'm on a >60hz monitor, so I will be checking all the games I've played here to see whether I played any of them at 2x speed due to delta time stuff. Luckily it appears that this game handled it properly, with the exception of this bug and maybe some minor stuff that I couldn't find.
The visuals are really good, great use of shaders. The controls are hard but the game is forgiving, I had very few losses of progress. It was an interesting experience.
By the way, it took me 27 minutes to beat, but for some reason it didn't submit to the leaderboard... Maybe a network issue on my side, no idea.
It was kinda fun to play. I guess it is Foddian but you don't lose that much progress / too easy to recover. Issue: The view is too small if you don't fullscreen the game, it's like it's in hard mode by default.
I got the WR btw :) The technique is to be holding (W) and (either A or D) at all times. The rest is point & click :)