That was definitely an experience!
There are some literally familiar faces here, but with new outfits, and it feels simultaneously new and familiar. The outfits, animations, and general character design are peak uncanny valley, and the awful voice acting (including a completely botched line) completes the ensemble. There are lots of hilarious fun little details like how you bend your neck to look at things. The humour is top-notch too, and blends the expected and the totally out of left field well.
Every one of your submissions has been hugely ambitious, and this one is no exception. I can't help but feel you've reached too far this time, though. It's a janky mess, which is on point for SBIG Jam, but possibly because it was pushing it even more or maybe just because of the general design, it has some issues which take away from the fun. The whole thing has the feel of a ship that's about to capsize, which is never a good feeling, and it's compounded by slow, unskippable dialogue that's fun the first time but quickly gets tedious the second or third time around.
Because of this, I always tried to take safe options and feel like I might have missed part of the game. Fortunately, I was able to complete the game, but I don't think I would have tried again if I'd hit a game over or dead end. I did run into some minor bugs, but nothing that ended the run. I might have even hit a glitch that saved the run; I eliminated everyone, but I could still talk to Marvin even after he was supposed to be dead and arrest him.
Another issue I'd file under the "actual issues" category is the camera, at least in the dialogue system. Third-person camera in a cramped house is questionable, but wasn't really a playability issue. The dialogue camera, however, was a really cool feature rendered almost entirely useless because it would always end up behind one of the characters. To be fair this only was a problem for the Marvin dialogues which you really need to see the animations to understand; in the other cases it covered up the animations which is a bit of a shame but didn't affect the gameplay.
I have no idea if I solved the mystery correctly or whether it's meant to be solved- I have my own theory on it- but I did finish the game, I think handle the agents correctly, and got the spiffy ending cutscene.