Hi! Thanks for feedback) It's puzzle game and we're think, that presence of the search path to the goal is normal) Maybe it's not obvious(
We didn't have time to conduct playtests and we were guided by our own feelings
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Yea same, it's my first game jam and I found I didn't leave enough time for testing or packaging which made it a tough way to finish. Having a 'language' to communicate with the player would be super helpful for the game, like a way to get hints or something which points them in the right direction - or even a way to understand the goal - lights or visual effects are great for this.